Tuesday, March 12, 2013

Week 8

This week was not too heavy in work load.  For the most part I focused on fixing any bugs we found with the taunt controllers and  the panel breaking.  Other than that, it was just polishing and cleaning up code for readability.

The panel breaking only had one problem with it, that I could find, which was the fact that if the enemy was too close to a panel, then the knock back of your character would not push them through the panel.  This was pretty simple; I just needed to add a OnTriggerStay() function to the panel breaking script.

The Taunt decals worked a bit differently.  Adam had added in some functionality classes for taunts which I finished tweaking the code he had in order to use with my taunt scripts.  The only other thing I fixed was the bug that wasn't allowing specific character taunts to trigger.

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