Monday, April 8, 2013

Week 12

We're closing in on the last week of production.  From here on out, all functionality has been built in the programming part of the game and the mechanics are complete.  The last few things we have to do is bug fixing and polishing.

I finished the tutorial this week with only one bug and one design fix needed which will both be pretty simple.  The bug in the tutorial is that the end screen does not actually do anything, it just says success for now.  The design fix is simply that one of the tutorial messages needs to be split into two different ones.  These can both be accomplished very easily with little code change.

Other than that, I just need to fix some bugs that have been popping up over the course of the last few weeks of implementation.  One thing we found is that Warpath does not have a particle effect on his super move so I will most likely be implementing that in the next week as well as some other polish such as fixing the broken texture on the panel when it breaks and looking at chain's grappling hook to make it a bit smoother.

Overall, were in a pretty good position.  The only other things that I will have to do is just fix any bugs or issues that come up over the next couple weeks.

Monday, April 1, 2013

Week 11

This week was working on the tutorial mode for me.  We got word of it last minute last week while I was finishing up the panels, so I had to cut those a bit short, but I also have the tutorial mode just about finished.  It should be finished up for beta, but I wanted to get this blog in before tomorrow.

The tutorial mode is pretty simple, but no one was really planning on having a tutorial mode so there was nothing built to accommodate it.  Basically, the tutorial is its own level where it displays a gui text box in order to give the player directions.  After the player completes the goal that is displayed in the box, then it disappears and displays another goal until the player knows the basic controls of the game.