Monday, January 21, 2013

Week 2

This week was pretty successful for me.  I managed to finish up the panel breaking system.  It now adds an explosive force from the center of the character when they reach the breaking velocity and ram into the side of the panel.  This then, based on an explosion radius, pushes any blocks (or panel pieces when we get the art in there) away from the character simulating they being "thrown" from the comic panel and into another one.  Some of this will change and I might have to tweak a few things when the art gets in and the designers start playing around with the system, but it's working great so far.

The other thing I started working on this week was exploring the idea of trail renderers and particle effects on the heroes' limbs when they attack and connect an attack, respectively.  With the way the code is set up so far, I can instantiate the particle effect or trail renderer from a list of prefabs on the scripts that control the animations and inputs, but I need to ask Adam about how that actually connects with his code.

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