Monday, January 28, 2013

Trail Renderers and Particle Effects


Basically, what I did this week for our game was implementing the effects system for when a hero is attacking as well as actually making contact with someone on an attack.  Basically, how the system works, is that there is a list on each hero move that contains the particle effects for when the move actually makes contact with another collider, and the other list contains trail renderer game objects that are instantiated when the player uses the specific move it's attached to.  This is then cleaned up when the animation is finished.  I might want to do some more work on the clean up to make it look smoother later on, but it seems to be working pretty well, especially for this point in time.  I have a cool video that I made with fraps in order to show, but blogspot is having a difficult time accepting the video for some reason.

No comments:

Post a Comment