Monday, February 25, 2013

Week 6

Last week I mostly worked on some sound implementation features.  Some of these things included: panel breaking sounds, on hit sounds, pow mode sounds, etc.  This week was mostly implementation.  Much of it was hacked together to just get it working and then I gave it to the designers to tell me what needed to be done in order for me to polish it.  Next week I am looking to add a couple more features to the sound implementation and get my code cleaned up so it's easier to use.

Something we discovered with the sound implementation is that the pitch mod seems to be a little wonky.  If the pitch mod goes above 1 or below -1, it gives a very unusual sounding audio clip and does not fit at all with what we are trying to do.  For now, I'm keeping all this in just in case we do want to do something with the pitch, but it is currently set to (0, 0) for the minimum and maximum pitch on just about everything except the panel breaking noises when the individual pieces hit the ground.

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